Saturday, May 15, 2010

Creating Stereoscopic 3D Images



Mr. Alexander Sparks helped me out with this pic.



Me going up some stair



Empty classroom.


AAAAAND here is a video I rendered in Maya using two cameras side by side. After the rendering I imported the two clips into Adobe Premier. In Premier I put the "right Camera" Clip on top of the "left camera" Clip. I then proceeded to down their opacity to 50%. After this I had to make the "Right" clip only red, and the "Left" clip only green and blue. A little different from the photoshop technique but as effective (The 3d affect is better if you rock from side to side while watching the video....seriously).

Monday, May 3, 2010

Lighting A Scene In Maya

This is the same scene that was built for the previous post EXCEPT now is it lit in Maya.


This is the scene with a key light, Colored Blue.



This is the scene with a fill light, Colored purple.



And just to mix things up a bit, here is the same scene with a third light added. A rim light with high intensity, colored green.


Now to mix things up again, is the same scene with a different lighting scheme:




I lit the scene using one spot light, and two area lights. The Spot Light is directly in front of my initials shining a blue light and casting a black shadow. The other two lights are positioned to the top left and top right of my initials and are colored red and purple respectively. The cool thing about this scene is that the initials are actually white (with a glow affect added to it). So all the color of the letters are due to the lights only. There is also a cool cast shadow effect.

Monday, April 26, 2010

Building a Scene in Maya


These are my initials modeled in Autodesk Maya. I added a simple color scheme through the hypershade option in the software. The next post will incorporate a more complex color scheme with the aid of lighting.

Monday, April 19, 2010

Science Fact or Cinematic Fiction

In the 1930s Movies with synchronized sound took off and quickly became the norm. At first these films with an actual sound track and the ability to produce audible dialog and sound effects were viewed as a gimmick to get audiences into films. Sound aids in making the film more believable. It enables the audience to escape the fact that they are sitting in a noisy theater, that is filled with what seems to be high school kids and crying babies, and fully experience the illusion the film is trying to create. This is especially the case for films that take place in unnatural setting. One can say that a setting that exploits and often break the rules of sound to the fullest is a science fiction setting, and more specifically the movies that take place in space. In reality and according to the laws of physics, there cannot be any sound in space, but audiences are still captivated by this blatant and obvious bending and breaking of the laws of sound. The Star Wars Franchise, and the movie Independence Day are a couple of movies that are a great example in which the laws of sound are broken. On the other hand sound can also be portrayed correctly to create a different kind of appeal. The films 2001:A space Odyssey and Apollo 13 follow the rules of sound in space, but are equally as appealing. Due to the fact that perceiving different sounds is essential to life, allows directors to break the laws of sound in order to make a movie in space more appealing to the mainstream audience.

The Aliens franchise is famous for coining the phrase, “In space, no one can hear you scream.” This is a pretty awesome quote, it is also absolutely Correct. Sound cannot travel in space at all, therefore if one were to scream in space, no one would hear it. For one to understand this concept he would have to understand how sound works in the first place. Sound is a physical vibration through all forms of matter (solids, liquids, and gases). Oscillation occurs when the matter is displaced by the sound waves. The oscillation is composed of frequencies which require specialized organs to perceive. Humans have ears, which are hearing organs. Humans can hear. We can perceive sound largely due to the fact that we live in on a planet with atmosphere. Because, as previously mentioned, sound is basically waves that move matter in and atmosphere. No atmosphere = no sound. Space is a vacuum and does not have an atmosphere, and therefore there is no sound.

The fact that sound needs an atmosphere is not unknown in the least. So why are we so open to accepting that there is sound in space when it cannot exist? The answer to this is because hearing is an essential component to life. It is used as a means of detecting danger, navigation, predation and communication. If a director decides to create sounds in a space battle or when a planet blows up it is because it is a way of making the audience perceive what is going on in the scene. Nonetheless it is very inaccurate, but works.

One major film that has completely obliterated the laws of sound in space is the 1996 sci-fi movie, Independence Day. There are several scenes where the film breaks the rules of sound. The most significant one is during the conclusion of the movie. Humans board and alien ship, fly into space, and encounter the alien mother ship. During this sequence the alien ship whizzes through space (with a pretty cool sound effect) encounters the ominous hum of the enemy mothership, and finally blows the mothership to pieces which creates a really loud explosion, in which the humans screams are drained out in a white flash (they survive). So why even do this in the first place? One reason for this may be: due to poor direction and pacing, sound saves the interest of this scene. Well if one were to mute this scene, it would not be that interesting. Sound in this case creates an atmosphere. It indicates the speed of the small space ship, the size of the enormous alien mother ship, and the intensity of when the mothership blows up.

Another movie that famously breaks laws of sound, and could even be said to promote it, is the whole Star Wars franchise. One scene that can be seen as a combination of a whole bunch of sound laws that are being broken is the starting of Star Wars: Episode 3. This scene is full of sound absurdity. After the opening title text crawl, the audience follows two ships going towards an enormous one, and enter a chaotic space battle. As this is happening the different sounds of the two small space ships are whizzing about. They also fly through loud explosions, lazers zipping past their ships, and an cylindrical-like robot screaming like a little baby. Sound is absolutely necessary in this scene because it would not be composed in the way it would be without it. The director wanted to direct the audiences attention towards all the amazing computer animation that was done (because everyone knows the story wont be enough).Another fact about the Star Wars franchise is that it has made leaps and bounds in the sound engineering world. So much so that Lucasfilm, the company in charge of all aspects of the Star Wars films, has a devision specifically devoted to outstanding sound engineering, Skywalker Sound. This amazing achievement is no excuse for the fact that space is a vacuum without any atmosphere, so there cannot be any sound.




Audiences are captivated but sound engineering and it also helps to explain what is going on in the film. Because of the advancements in sound systems, there is a lot more that can be done with sound. So when a space ship whizzing through space and is accompanied with a very unique robotic sound it is to create a sound scape. It can describe how large, small, empty, or full an environment is. The sound engineers can create an environment where if you were to close your eyes you could hear a space ship whizzing from the left of you to the right. Breaking the rules of sound enables the film makers to create a new experience for the viewers.
Sound in space is not always portrayed incorrectly. In the film Apollo 13 the physics of sound in space is done perfect and to the T. This is in part due to the fact that it was an accurate depiction of the actual events that surrounded the real Apollo 13 flight.In the scene that causes the main conflict in the movie the audience witnesses a scene where the camera runs through Apollo 13's hull to where the oxygen tank ruptures.



The audiences then follows the oxygen till it leaks out of the ship. A very noisy scene ends when the oxygen ruptures through the ship's hull and into space where it then instantly stop making noise. This is an accurate scene. The effect of loud and intense sound effects suddenly silencing establish a strong feeling of hopelessness. In this case the lack of sound and the reality of space provides a very an experience that conveys a sense of fear and hopelessness.
2001: A Space Odyssey also takes advantage of the reality of sound in space to create a very elegant and monumental scene in space. In fact it can be noted as one of the best scenes in space.

http://www.youtube.com/watch?v=cOiUNjrkgXQ&feature=related
(embed option was disabled for this video, please click link to view selected clip)


An astronaut has to go outside the space station to replace a part of a communications antenna. While he is doing this complicated process the only thing that the audience can here is his breathing within the space suit. This sound becomes hypnotic after a while and the only thing that can be seen is the beautifully complex scene compositions. The void of space is obvious and the sense of loneliness is quite obvious.

Most science fiction movies that come out are riddled with misconceptions of sound and space. Due to the fact that perceiving different sounds is essential to life, directors are able to break the laws of sound in order to make a movie in space more appealing to the mainstream audience. The ability to either portray sound accurately or inaccurately is completely based on what the director wants to achieve with the story, not to comply with the laws of physics. Cinematic Fiction will always prevail over Science fact in this scenario.

Wednesday, April 14, 2010

Science Fact OR Cinematic Fiction: Outline

Outline: Science Fact or Cinematic Fiction

Law: Sound

Movies: Star Wars Episode Two, Independence Day, 2001 space Odyssey, and Apollo 13

  1. Introduction

    1. Introduce topic: How sound is portrayed in movies set in space

      1. Movies that break this law:

        1. Star Wars Franchise

        2. Independence Day

        3. Contact

      2. Movies that follow this law:

        1. Alien Franchise

        2. 2001 Space Odyssey

        3. Apollo 13

      3. Due to the fact that perceiving difference sounds is essential to life, allows directors to break the laws of gravity in order to make a movie in space more appealing to the mainstream audience.

      4. “in space no one can hear you scream”

  2. Sound

    1. What is sound

      1. A travelling wave which is an oscillation of pressue transmitted through a solid, liquid, or gas, composed of frequencies with the range of hearing and of a level of to be heard by the stimulation of these vibrations of the wave to an organ that can percieve them.

        We have ears, so we hear

      2. you need atmosphere for these waves to form

    2. Why are humans so fascinated with sound?

      1. Animalistic instinct within humans

        1. detecting danger

        2. navigation

        3. predation

        4. communication

  3. Breaking the rules

    1. Star Wars

      1. space battles

    2. independence day

      1. air craft movement

  4. Following the rules

    1. “in space no one can hear you scream”

    2. Apollo 13

    3. 2001 space odyssey

  5. Conclusion

    1. restate thesis




Wednesday, April 7, 2010

Stop-Motion Character Animation

The road to making Yolked was a long, tedious one, involving strenuous efforts by the co-creators, Jay Hasrajani and Michael Harding. The original idea was set in stone, but often the objects used for the characters were changed and modified until we could use something affordable and convenient for stop motion animation. Voice acting played a very important role, along with other featured sound effects and music. We are very proud to present our short film Yolked.

Tuesday, March 23, 2010

Mid-semester Survey

This is to certify that I completed the anonymous mid-semester survey for Art/Physics 123 and am requesting the five points of extra credit.

As a student at San Jose State, I understand the university's Academic Integrity Policy (http://info.sjsu.edu/web-dbgen/narr/catalog/rec-2083.html).

Wednesday, March 17, 2010

Analysis of Physics within A Gentlemen's Duel: Bending Rules to Progress Story



A Gentleman's Duel is a beautiful short animated film created by the amazing Blur Studios. This short film is about a comedic-turned-epic duel between two gentlemen, A British man and a French man, for a lovely and graciously endowed young woman. This short film is executed with amazing art direction and, in turn, a wonderful disregard to the laws of physics in the real world. In A Gentleman's Duel, Entities do not follow the laws of gravity, Forces do not react correctly with each other and the durability of objects and surfaces fluctuate through the film. Furthermore it can be said that although these rules are broken, hey are broken to aid in delivering comedy, and accomplishing a well paced story.



One major flaw that, if applied to the real physical world, would be inexcusable is the fact that some entities do not follow the laws of gravity. This is seen throughout A Gentleman's Duel. In fact, this is established to the audience in the very first scene in the short movie. Before the main title shows up, there is a sequence where a butterfly enters the scene, and is seen by two frogs. These two frogs then suddenly and simultaneously lunge towards the butterfly passer-by, miss, and instantly collide with each other. When they collide they hang in the air for some time and then suddenly fall. Despite this action being physically impossible, it prepares the audience for an animation that will definitely break some rules of physics.
There are several more instances where the law of gravity is shattered. A few of these of these instances is in the scene that introduces the main characters: The two dueling gentlemen, and the beautiful-big-breasted woman they are fighting over. This scene is basically the two men trying to out do each other and convince the woman that she should go with one or the other, and is also chalk full of gravitational inconsistencies. Firstly, when the French Gentleman pulls out a chair for the lady and proceeds to impossibly spin it on one of its legs incredibly fast and stop it at an instant, thereby breaking rules of centrifugal force. Secondly, there is a small physical altercation between the British and French Gentlemen regarding who she should have breakfast with. Due to events that happen within this scene a plant ends of falling on the woman from the roof of the castle they are in front of. The plant should fall at a pretty fast speed, but due to film editing, the plant falls a lot later.



The laws of gravity are not only broken in the early part of the film, they are also broken when the film gets more “real.” In the second act of the short where the duel actually occurs, the mood of the animation changes from a playful cartoonie feel, to a action-packed mech battle. The Gentlemen decide to duel over the woman in giant robotic armor. One of the throws in this scene is especially confusing. The British Gentleman Swings the French Gentleman's Robotic armor around and around and then lets go of it into the Woman's castle. The French Gentleman's Robot is too easy to swing around, and flies to the air too slowly. In fact all of the throws in this act, for the most part, are slowed down for dramatic effect.
One of the last times the rule of gravity is broken is when the French Man decides to launch his tiny pet dog out of his robot and on to the British man. The dog is shot out of the robot at an incredible speed and takes a while to hit it's target. When the dog finally does his it's target, it is largely unaffected. In reality the dog would have been dead on impact and so would the British man.
Officially stated, Newton's Third Law of motion states, “For every action, there is an equal and opposite reaction.” This is a very common law that we witness everyday, with physical actions we make, and everything we witness. Despite this very obvious fact, A Gentleman's Duel bends this rule several times. One simple example is when the British man initiates a duel with the French man with a swift smack of his British glove. In this scene he peels off the tightly fitted glove with the opposite hand, and lightly slaps it across the French man's face, causing the French man's face to react as if it was actually slapped. Despite the fact that the glove was light and could impossibly cause such a physical reaction, the reaction occurred.

Newton's Third Law is broken a few times in the set of scenes that encompass the battle between the two gentle men's Robotic suits of armor. Before the duel the two Gentlemen run in the forest. The camera angle changes and the audience hears giant foot steps returning from out of the thick of the forest and sees the floor shaking, only to be introduced to the menacing weapons of destruction that are the Gentle men's crazy armored robotic suits. This scene not only build up anticipation and wonder within the audience it also establishes the weight of the robots. If the robots are able to shake the ground from a far distance just by walking, it can be assumed they weigh a lot, and therefore they will be able to create powerful physical actions and cause equally powerful reactions.




There is an instance where the British robot is thrown into the castle court yard, and slides to a recovery stance only to have made need tracks in the ground. In reality the damage to the court yard should be much more significant. In fact, there is another instance where the French robot is kicked into the air, falls onto a fountain, and slides to a recovery. During this action sequence the fountain is completely destroyed, and the garden is torn to pieces. This seems to be a much more believable, on the account of the force outputted by the French man's machine.




Despite this, there is another scene where the British robot hurls the French Man's Robot into the castle, making it slam into the castles facade and fall to the ground. The British Man's Robot then proceeds to run towards his fallen foe, jumps off the castle, and preforms and epic suplex-like maneuver which ultimately positions him to slam his foe into the ground with The British Robot's back. This action entails the French Robot smashing into the castle and then falling to the ground, and the British robot also smashing into the castle and then falling on top of the French Robot. In reality the Castle would have been decimated due to the assumed weight that was illustrated to the audience with the footsteps of the robot that shook the ground. Even if the castle were to have been able to withstand the two blows, the ground and the French robot would have been destroyed.

The Last Major Mistake that this short film executed is the fact that the durability of surfaces fluctuate through the film. One of the major surfaces that debuts this heresy is the castle, which was pointed out before. The Castle, is basically not effected despited suffering robots careening into it, using it as a surface to jump off of, and ultimately blowing up in front of it.
A more specific example of the examination of the durability of objects will bring the statues in the initial fight scene between the dueling gentlemen into question. When the robots are introduced, the first blow is given to the British robot from the French Robot. The British Robot is punched and Flies back destroying some cupid statues. The scene cuts to the woman's butler deflecting pieces of the statues that flew in their direction with an umbrella. In the next scene the audience sees the British Robot flinging a piece of the statue within the French Robots Cockpit. So in once instance the statues are heavy enough to shatter and fly through the air but be deflected by a simple umbrella, and at another instance it is able to pierce metal.


The most significant example of the fluctuating durability of surfaced is the robotic suits of armor themselves. These incredible suits of armor are put through the paces through out the film, and it is only the last scene, before they explode, that they debut all the damage that they should have progressively developed. In one instance the British Robot electrocutes the French Robot with out being effected itself despite any hint of the British Man having any grounding whatsoever.
All in all there are many more physics inconsistencies throughout this short film that range from the blatant obvious to the minuscule details. To state that the short film or all films in general should be more realistic and stick closer to the real world physics is to destroy any artistic freedom that aids to tell a story. A Gentleman's Duel is supposed to be fantastical, it is supposed to be absurd, and it is supposed to be funny. The creators of this short would be unable to portray and push their story without having inconsistencies with physics. Even through the gravitational laws are broken, they are broken to provide suspense, pacing, and comedy. If this film was to follow every rule, the outcome would more likely be that of a dumbed down comical experience of the audience.
The fact that this film does not follow how objects should react to each other only give objects character that would not normally have it, and it also enables objects to help with the aesthetics and layout of the scenes. It is a good thing that the ground was not town apart when the British robot slides to a recovery, because then the artists wouldn't be able to show an interesting pose or introduce the environment in the background that will ultimately be the new battle ground for the dueling men. Even if the environment gets destroyed after, it was important for it to be intact initially to appreciate the destruction that followed.
The inconsistencies with the strength of various objects also follow the same trends, in that they are inconsistent because they are simply there to aid the main action, or story. It is comical to see a statue of cupid being flung into a robot's face. It is epic to see a giant metal robotic armor to use a castle as a jump off point to execute an appealing physical action. It is gratifying to see a beautiful organic garden getting destroyed by battling mechanical monsters.
In the end, it is almost as if it is better to break rules rather then follow them to the T. It can be said that to not break the rules of physics is to not write fantastical novels, or screen plays. Pushing the rules is very important in art. For example, when one is figure drawing it is likely to push the pose to debut emotion or character within a random pose. To create artificial lighting within a scene or to change the color scene within a whole movie is executed to push the story or emotion.
A Gentleman's Duel is a short animation that is beautifully executed and also a short animation that break many real-world physical rules. In this short, Entities do not follow the laws of gravity; Forces do not react correctly with each other and; The durability of objects are surfaces fluctuate through the film. Despite this, It is essential for the laws of physics to be broken to push and exaggerate a story to accomplish what this short is aiming for: Comedy.

Tuesday, March 9, 2010

Outline of the First Term Paper

Analysis of Physics within A Gentlemen's Duel: Bending Rules to Progress Story

  • Introduction

    • Entities do not follow laws of Gravity.

    • Forces do not react correctly with each other.

    • The durability of objects and surfaces fluctuate throughout the film.

    • Thesis statement.

  • Entities do not follow laws of Gravity.

    • Frogs in beginning

        • States in the beginning to audience that this will not be physically correct

    • Gentlemen Meet

      • Seat pulled by French man

        • For humor

      • falling plant

        • For anticipation and pacing

      • Glove slap to Initiate duel.

        • To push the emotion of the situation

    • Robots

      • Throwing

        • to illustrate power

      • Suplex

        • to show of an appealing move.

      • English robot kicking French robot in air on to fountain

      • FeFe's blast from canon

        • To emphasize comedy

  • Forces do not react correctly with each other.

    • Glove hitting face

      • Gloves material seems unrealistic

    • Robots entrance

      • ground shakes but robots seem to not be has heavy as they initially are portrayed

    • when French robot first punches British one

      • ground is unaffected

    • when the British robot shoves the French robot back

      • ground unaffected

    • garden sliding is pretty accurate

      • but when the British robot slides in the garden the garden is destroyed

    • they run into each other, but pilots are unaffected

      • another technique used to be able to further the story

      • if they died. The story is over.

  • The durability of objects and surfaces fluctuate throughout the film.

    • Parts of statue affecting robots more than umbrella

    • Castle

      • castle is never crushed

    • robots

      • don't get damaged

    • lightening not effecting the British robots as well as the French robot

  • Counter Argument: Can Some of this Stuff be possible

    • Refer back to garden scene (or just mention it here)

    • animation of motion vs the properties of the actual object

      • Statues

      • robots

    • What Ifs

      • what the robots made of

      • what I am assuming but do not know

      • If it was real

        • would not be as good or debut the studios animation capabilities

  • Conclusion

    • conclude main points

    • restate hypothesis



Tuesday, March 2, 2010

Stop Motion Animation of Falling

Hello All,

Here is the video:



And here is the explanation of my process:

The first thing I had to do when making this video was PLAN PLAN PLAN. I figured out all the shots I wanted and the path of action, how I will frame everything and then just went at it.

The objects I used were as follows: 2 Cans wrapped in artist tape (to hide their identity form the scary copy right people), some clear tape, a ruler, and my camera. I used two cans because one would have to be a can that was in tact and the other was the stunt can which had to be crushed to show squash and stretch.



After I was done shooting all the individual pictures I had to do some Adobe Photoshop editing to get my body out of some of the shots.

Before Photoshop:



After Photoshop:




After all the pictures were good to go I then imported them in Adobe Premier. I adjusted the timing for each picture (pretty tedious) and edited the movie with music and sound effects.

That is all, If you have anymore questions, please post it in the comments and I will answer it asap!

thanks!

Monday, February 22, 2010

Video analysis of path of action

Here is Video Reference of a run and jump (filmed at 30 fps):



Here is a screen shot of the the tracking software used to analyze the previous video:



And, Finally, here is video of the tracking software in action:



That is all.

Monday, February 15, 2010

Analysis of Video Reference




Here is a screen capture of me analyzing the reference I shot using tracking software.

Tuesday, February 9, 2010

Tuesday, February 2, 2010

Mini Portfolio

Hello all...

My name is Jaydeep Hasrajani, but I mainly go by just "Jay." I grew up in the small, who-gives-a-hoot, town of Fairfield (Located somewhere between San Francisco and Sacramento. In fact, the main selling point to inhabitants of Fairfield is your proximity to San Francisco and Sacramento.

ANYWAYS.... I have loved art and anything that IS art since forever. SO, I decided to pursue a degree in art... After High school I decided to attain an AA in the local community college to save money. I was able to do so in 1.5 years.

Right when I picked up my degree in the mail a HOLE RIPPED OPEN IN TIME AND SPACE. I was grabbed by this futuristic dude and dudette! They told me that I was supposed to save them!

"Save them from what?!," I exclamed.

"SPACE, dude, SPACE," retorted the future dudette.

After leading several espionage space missions, commanding 3 and a half space battalions, and escaping 7 space and time paradoxes, I exclamed to the heavens, "ENOUGH, HEAVENS!!"

So, I stole a time pod from my horribly large Space cruiser 5000...you know...like that one from the motion picture ALIEN...and traveled back to that second whence i was grabbed by the interstellar dude and dudette.

Currently I am pursueing a degree in Animation/Illustration in San Jose State University. I would love to become a Story Board artist or Visual Development artist for a major animation company. I also co-created, Mushapartment.com a web comic with my brother in which I provide short comics along with fellow artist friends on a weekly basis.

Here is some stuff i've done:

This is an early comic from when I first started the site...



and here is a more recent comic...

(From my webcomic: Mushapartment)

Just for kicks, here is a cool video i found online that, in my opinion, debuts a good sense of physics and also has interesting cinematography choices that are perfect for what is going on..:

The Runner -Exploit yourself- from BLR_VFX on Vimeo.

Wednesday, January 27, 2010